using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("BoardStandardGame")]
	public class BoardStandardGame : MonoBehaviour
	{
		public Transform m_BoneParent => method_3<Transform>("m_BoneParent");

		public Transform m_ColliderParent => method_3<Transform>("m_ColliderParent");

		public List<GameObject> m_DeckGameObjects => method_3<Class251<GameObject>>("m_DeckGameObjects")?.method_25();

		public BoardStandardGame(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BoardStandardGame(IntPtr address)
			: this(address, "BoardStandardGame")
		{
		}

		public static BoardStandardGame Get()
		{
			return MonoClass.smethod_15<BoardStandardGame>(TritonHs.MainAssemblyPath, "", "BoardStandardGame", "Get", Array.Empty<object>());
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public Transform FindBone(string name)
		{
			return method_14<Transform>("FindBone", new object[1] { name });
		}

		public Collider FindCollider(string name)
		{
			return method_14<Collider>("FindCollider", new object[1] { name });
		}

		public void DeckColors()
		{
			method_8("DeckColors");
		}
	}
}
